November 22, 2009

Project: Small house in Quebec

During the last three days, I was modeling a very small house the ones you can see in the woods near Quebec city. I did this work based on a beautiful watercolor painting by Henri Colombani, a french architect and a talented artist.



Of course, a photo realistic image looks probably a bit colder than an image based on imagination and artistic know-how. However, it was a very interesting project because I could learn more about Blender's particle engine to make the grass.

TIP: Blender particle engine allows you to convert the created object to a mesh. However, at least a "hair" object, the mesh has no face (only vertices and edges): it's invisible! To fix that, edit the mesh, select all, extrude on a 0.005 distance on X or Y axis. Then export to Maxwell or your favorite render engine (like V-Ray, Mental Ray,...).

From a non-photo realistic work, you may use FreeStyle. It's a very nice open-source project bundled in Blender 2.5. It renders models like drawings.